The Netstorian reviews the 1995 cult-favourite, Hackers.
Last week I decided to finally watch the movie Hackers. As a cult film based around cyberculture, I was bound to check it out eventually. It’s more of a computing movie than it is an Internet movie, but the characters having to use the Internet to hack is enough for it to count as such. Continue reading “Cyber movie review: Hackers (1995)”
For the second Netstorian live stream I thought it would be fun to revisit a game from Homestar Runner. Though Peasant’s Quest doesn’t feature any beloved main characters such as Homestar or Strong Bad, the game still serves as an important piece of the site. I remember playing this game about nine or 10 years ago when I would visit the website almost daily. Last night was my first time playing it since then. Continue reading “Let’s Play A Net Game: Peasant’s Quest”
If you recall any Burger King commercials from the early 2000’s, you may remember one which featured the “Subservient Chicken”. These ads were created to promote the restaurant’s then-new TenderCrisp Chicken Sandwich. The commercial featured a man controlling a person in a chicken suit to obey his every command, leading to the tagline “Chicken the way you like it”. This led to a marketing campaign in the form of website launched in 2004. The site allowed users to control the same person in the chicken suit via webcam. Continue reading “Web Relic Showcase: The Subservient Chicken”
As the Internet became more popular and the new millennium approached, it wasn’t uncommon to seethe entertainment industry trying to get in on the fun. Your favourite TV shows would have episodes revolving around a character doing something that involved the Internet, rather than it being presented as an every day thing. Popular music would make corny attempts to work this trendy new thing into their lyrics and videos.Films such as You’ve Got Mail were likely created to relate to a newly-connected audience of moviegoers.
It’s no secret that when the entertainment world wants to jump on a trend, the hype is heavily milked. So what happens when you combine the Super Bowl, one of the biggest television events of the year, with the Internet, a larger-than-life technology growing in popularity? You get the “Dot Com Super Bowl” of 2000. Continue reading “The Dot Com Super Bowl”
Yesterday night marked the very first Netstorian live stream. For those of you who missed it, I played all four episodes of Cartoon Cartoons Summer Resort, a Cartoon Network game from the summer of 2000. Like many Cartoon Network games, CCSR was one that I thoroughly enjoyed playing when I first got online as a kid. Before last night, it had been years since I’d last played it, but thanks to the help of the Wayback Machine, I was able to replay a game that I loved back then, and have a newfound love for today.Continue reading “Let’s Play A Net Game: Cartoon Cartoons Summer Resort”
The Internet has evolved as a social tool throughout the years. Discussion with purpose was held on newsgroups, forums, and themed chatrooms. As the Web 2.0 era came to be, social networking was on the rise. Interaction was no longer limited to specific discussion. Sites like Friendster and Photobucket allowed users to share more of their true selves online. The biggest and most important social network of Web 2.0 was without a doubt MySpace, but as the times went on, it couldn’t survive into the next era.Continue reading “The death of MySpace: How Facebook won”
If there’s anywhere to go searching for something bizarre, it’s the Internet. Most websites created before 1995 served a serious purpose of some sort. Someone may have created a website to promote their business or organization, provide information to the public, or to host a digital personal portfolio.
Aside from providing a plethora of information, the Internet’s rise in popularity can also be credited to what it allowed users to do socially.
Communication with a far-away relative was made easy with e-mail, and meeting a new friend halfway across the world could be done from your own living room while browsing a forum. This advanced connectivity introduced a fascinating experience previously unavailable to the world and changed the way we interact. Beyond the typical e-mail and instant messaging programs, one thing that took online socialization to a new level was virtual world games.Continue reading “Virtual communities and self-expression”