Virtual communities and self-expression

Habbo screenshot
A populated room on Habbo. (Screenshot from Virtual Worlds For Teens)

Aside from providing a plethora of information, the Internet’s rise in popularity can also be credited to what it allowed users to do socially.

Communication with a far-away relative was made easy with e-mail, and meeting a new friend halfway across the world could be done from your own living room while browsing a forum. This advanced connectivity introduced a fascinating experience previously unavailable to the world and changed the way we interact. Beyond the typical e-mail and instant messaging programs, one thing that took online socialization to a new level was virtual world games. Continue reading “Virtual communities and self-expression”

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